The anomalies

Film, Game

Film, Unity

The Anomalies is a series of film narrative experiments that explore spatial everydayness. The project focuses on transforming ordinary architectural spaces and elements to create a sense of unfamiliarity or disruption. This approach challenges the audience’s perception of their familiar surroundings, prompting a reevaluation of the impact of their sensory emotions and spatial memory to their everyday life.

The project’s inception involves the synthesis of phenomenological and psychopathological architectural spaces within the screen space, with progression into game development. This transition aims to translate the experience from the cinematic realm to an interactive and immersive format, similar to the observations made in physical spaces.