The project translates the cellular automaton algorithm used in the Fun Palace project from 2D into 3D, then further analyzes human dynamics regarding connectivity and networks. 

Inter-person and inter-group behavior occur either by verbal discourse, competitive use of facilities, or cooperation to achieve a common objective. The cellular automaton model established measurement that can identify potential connections between individuals or organizations. Those who belong to the same group are relatively close and thus easily accessible while at the same time enjoying a position within the network such that it can choose to block or grant access to other nodes. Therefore, a warzone emerges when accessibility or path becomes pursuable resources that social groups can control.


Model I

Model II

Model III