LivingRoom

Medium
VR, Embodied Immersive Interaction

Methodology
Unity, OpenXR, MetaFrame

Collaborator
Jenni Hutson

LivingRoom is an interactive spatial experience where a 3D mesh generation system dynamically creates and adjusts tunnel-shaped architectural structures. Leveraging gaze tracking on VR devices to determine users’ intended destination, the virtual tunnel adaptively connects the users to their point of interest, offering shortcut paths to assist long-distance exploration within a directionless virtual maze.